AI Insights · Timothy · January 2022
Performance of Top 5 io Games on iOS in New Zealand in Q4 2021
In Q4 2021, the top 5 io games on iOS in New Zealand showed varied performance in downloads, revenue, and active users. Key insights include trends for each app.
Throughout Q4 2021, the top 5 io games on the iOS platform in New Zealand exhibited diverse performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each app’s performance.
slither.io experienced fluctuating weekly downloads, starting with 1.2K downloads in late September and peaking at 2.5K in mid-October. The app also saw a significant increase towards the end of December, reaching around 2.1K downloads. The weekly active users mirrored this trend, beginning at 8.8K and peaking at approximately 12.5K in the last week of December. Revenue trends were minimal, with a peak of $15 in mid-October.
Snake.io - Fun Online Snake showed a steady increase in weekly downloads, starting at 658 and rising to 1.2K by the end of December. Weekly revenue saw mild fluctuations, with a peak of about $115 in mid-November. Active users increased from 2.4K in late September to 4.5K by the end of December, showing a positive engagement trend.
Paper.io 2 had relatively stable weekly downloads, starting at 393 and peaking at 772 in late October. The app maintained a consistent revenue stream, peaking at $83 in the first week of November. Weekly active users increased from 2K in late September to around 2.6K in late October, maintaining a steady user base throughout the quarter.
Hole.io displayed variable download numbers, starting at 360 and peaking at 743 in early October. The weekly revenue showed occasional spikes, reaching $89 in mid-November. Active users started at 1.7K in late September and peaked at 2.5K by the end of December, indicating steady user engagement.
State.io - Conquer the World had a varied performance with weekly downloads starting at 421 and peaking at 595 in mid-October, followed by a decline to 162 by the end of December. The revenue trend showed a peak of $91 in late November. Active users began at 1.3K in late September, peaking at 1.8K in late November, and then declining to 1.1K by the end of December.
These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of the top 5 io games on iOS in New Zealand during Q4 2021. For more detailed insights and analysis, visit Sensor Tower.